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Worlds worth entering.

Places. Moments. Originals.

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Selected work

Explore all work

What we make, and how.

  1. Places

    Everything fixed. A place has an address, opening hours and a cleaning rota, and it is still standing on Monday morning, long after everyone has gone home. The client does not book a date. The client opens a door.

  2. Moments

    Everything staged. A moment has a call time. One date, one audience, no second take. Weeks of engineering for a window measured in hours, and by midnight the trucks are loaded again.

  3. Originals

    Everything that travels. IP, either ours or built for a client to own. Ours carries our risk and our box office. IP for hire is commissioned, and we build the title. Either way it gets a ticket price and travels.

Product

The Storytelling Suite

Most experience centers are built to open. TSS is built for everything after. A fresh story goes live in an afternoon, not a quarter.

The Narrative

Where we think out loud.

Everything a case study leaves out, including the parts that did not work.

Read The Narrative
Person points at a wall with large projected Marilyn Monroe posters and colorful floor lights.
Who we are

We build three kinds of worlds.

A ship simulator in Wageningen and a briefing centre in Bellevue are the same job to the people who build them: one fixed room, engineered once, then run for years. A dealer launch and an opera are the same job too: one date, one audience, one attempt.

180+ people in five cities, and most of what we know sits in those two sentences. What comes out are rooms people carry home without quite knowing why.

Get to know us